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This video outlines what i believe are some of the core principles you need to understand make dynamic computer games, covering vectors, angles and motion. In this 2013 gdc talk, intel's stan melax shares some useful tools for programmers to help render avatars that can interact with 3d geometry games. In this 2013 gdc talk, intel's stan melax shares some useful tools for programmers to help render avatars that can interact with 3d geometry games.
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