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In this 2013 gdc talk, intel's stan melax shares some useful tools for programmers to help render avatars that can interact with 3d geometry games. A real ingame example of how vectors can be used to create game mechanics, using the double actionyou find website for da here. In this 2013 gdc talk, intel's stan melax shares some useful tools for programmers to help render avatars that can interact with 3d geometry games.